Prodigi Jr · Mangahigh
Designing an adaptive platform for younger learners.
I led the K–2 adaptation of Mangahigh’s existing adaptive math platform.
01
The problem
The platform worked. The audience changed.
Prodigi already served students in Grades 3–9. We were extending the same adaptive platform to K–2.
The underlying system worked. The experience did not translate directly to children still developing reading fluency, fine motor skills and familiarity with digital interfaces. I led the redesign of the product model and interaction system for this younger audience.
02
Classroom research
Kids tell you about UX with their bodies.
Extensive observation and testing showed us where children looked, touched, hesitated and needed adult help.
With young children, usability shows up in hands, eyes and bodies.
03
Design decisions
Design around the child.
Decouple literacy from numeracy.
Keep reading demands from obscuring mathematical understanding.
Design for little fingers.
No typing or scrolling. Large touch targets, direct manipulation and immediate response.
Make abstract math tangible.
Translate familiar classroom manipulatives into touch interactions.
04
Adaptive learning
Challenge without a dead end.
Sequenced questions scaffolded each objective while difficulty adapted to performance.


05
Designing for scale
Simple for the child. Reusable for the team.
We separated curriculum content from interaction logic so authors could build consistent activities without redesigning each one.


06
Product in motion
See the experience.
Design leadership
A new product line, built on a shared system.
I led product, UX and visual design with two designers, partnering across curriculum, product and engineering to make the experience both child-centered and scalable.
Back to selected work