Prodigi Jr · Mangahigh

Designing an adaptive platform for younger learners.

I led the K–2 adaptation of Mangahigh’s existing adaptive math platform.

RoleHead Designer & Project Lead
AudienceAges 5–8
FocusProduct design · research · learning systems
Prodigi Jr logo with alien character

01

The problem

The platform worked. The audience changed.

Prodigi already served students in Grades 3–9. We were extending the same adaptive platform to K–2.

The underlying system worked. The experience did not translate directly to children still developing reading fluency, fine motor skills and familiarity with digital interfaces. I led the redesign of the product model and interaction system for this younger audience.

PreserveAdaptive engine + curriculum logic
RethinkInteraction, feedback + visual language
SupportChildren who may not read independently

02

Classroom research

Kids tell you about UX with their bodies.

Extensive observation and testing showed us where children looked, touched, hesitated and needed adult help.

With young children, usability shows up in hands, eyes and bodies.

03

Design decisions

Design around the child.

Decouple literacy from numeracy.

Keep reading demands from obscuring mathematical understanding.

Design for little fingers.

No typing or scrolling. Large touch targets, direct manipulation and immediate response.

Make abstract math tangible.

Translate familiar classroom manipulatives into touch interactions.

Prodigi Jr design principles

04

Adaptive learning

Challenge without a dead end.

Sequenced questions scaffolded each objective while difficulty adapted to performance.

Prodigi Jr activity sequencingAdaptive ladder progression model

05

Designing for scale

Simple for the child. Reusable for the team.

We separated curriculum content from interaction logic so authors could build consistent activities without redesigning each one.

Reusable activity systemProdigi Jr blueprint system

06

Product in motion

See the experience.

Prodigi Jr interactive math activity Prodigi Jr in actionWatch product video ↗

Design leadership

A new product line, built on a shared system.

I led product, UX and visual design with two designers, partnering across curriculum, product and engineering to make the experience both child-centered and scalable.

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