Prodigi Jr
A redesign of Mangahigh’s adaptive math lesson engine for students in Kindergarten through Grade 2.

Adapting an existing engine for younger learners.
Mangahigh.com is a platform for math games, practice quizzes, and inter-school competitions.
Prodigi served Grades 3 to 9. Prodigi Jr redesigned the model for Kindergarten through Grade 2, with new interaction patterns, a younger visual language, and a more flexible activity-building system.


Aligning product, curriculum, and engineering.
As Lead Product Designer, I led a team of two designers while partnering with curriculum, engineering, and product to define the activity model, student experience, authoring workflows, and implementation.



A reusable system for building activities.
I designed the Blueprint authoring framework so curriculum authors could create, configure, preview, and publish reusable learning activities without redesigning each experience.
The framework connected authoring, reusable content architecture, LMS delivery, and gameplay into a scalable content pipeline.




Designing adaptive progression.
The activity model adjusted question difficulty based on learner performance, helping students move through practice without the experience feeling punitive or overly complex.




Designing for Kindergarten through Grade 2.
The K–2 experience needed to reduce reading dependence, limit working-memory demands, and make abstract math feel concrete through touch-friendly interaction patterns.
Reduce reading load
Activities were designed to assess mathematical understanding, not literacy. Prompts, labels, and instructions were kept minimal so younger learners could focus on the task.

Keep interactions visible and direct
Instead of hidden controls or abstract UI patterns, students interacted with clear on-screen objects that behaved like classroom manipulatives.

Make math concrete
Reusable visual models, including ten-frames and block-style manipulatives, helped students reason through counting, grouping, comparison, and quantity.

A calmer, more playful learning layer.
The final student-facing direction used friendly characters, clearer prompts, and simple activity screens to make adaptive practice feel approachable for younger learners.



Designing for Scale
I led product design across the platform, translating learning science into a scalable product strategy while collaborating with curriculum, engineering, and fellow designers. Rather than designing isolated features, I focused on creating systems that could support the product as it evolved.