End-to-end design of a curriculum achievement dashboard deployed across 5,000+ schools in 50+ countries — built around one key insight: teachers shouldn't have to leave the data to act on it.
Mangahigh's games-based platform collects rich student performance data — but teachers had no structured way to see how their students were tracking against curriculum standards. They wanted mastery-level visibility at the individual, class, school, and district level. The added complexity: Mangahigh operates across 6 major markets with different curriculum structures, in 3 languages.
I led design end-to-end — from stakeholder research through shipped product. I worked with curriculum experts in Australia, Brazil, the U.S., U.K., and Mexico to understand how standards vary across markets, collaborated with engineering to understand what the data could support, and built out the full dashboard UI with responsive mobile-first behaviours.
Teachers were opening the report, drawing conclusions, then navigating away to the assignments page to act. Two steps that should have been one. Adding a direct "assign" action — to the whole class or specific students — from within the report closed that loop entirely.
This wasn't just a UX convenience. It changed the relationship between data and instruction. Teachers could now respond to what they saw immediately, targeting support to the students who needed it most without losing their train of thought.
Early wireframe feedback surfaced the insight that drove the final design: teachers didn't just want to see what students hadn't mastered — they wanted an immediate way to respond. That led directly to the assign action becoming a core feature.
The dashboard shipped globally across Mangahigh's full school network. The direct assign interaction measurably increased teacher engagement with the platform — reducing the friction between insight and action, and fitting the way teachers actually work.
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